Added ability crosshair for Kylo Ren’s Frenzy and Emperor Palpatine’s Chain Lighting.We are alleviating this by adding a UI element that shows the flamethrower range briefly when you start firing it. It is difficult to know the range of the Flame Trooper´s flamethrower. Some explosives that detonate immediately on impact have been changed to point at the attacker instead of at the center of the explosion, making it easier for victims to know where the danger is coming from.Ĭhanged explosives include: Impact Grenade, Boba’s Rocket Barrage, AT-ST Barrage, Rocket Launcher, AT-ST Anti-Vehicle Rocket, Leia´s alt fire, ARC Trooper Power Shot, Bermuda Cop Quarrel Bolts, B2 Rocket Launcher. We are also using these two icons near your own health bar to show you that you have been buffed by one or both of these effects. To distinguish between explosion damage reduction and normal damage reduction, we have created a unique icon for explosion damage reduction that looks like four small dots and can be superimposed onto the already existing shield icon that we display above enemies´ heads. This means that when you deal explosive damage to an enemy that takes reduced explosion damage, you will see a red animated shield icon emanate from that hit. We have now added the same in-game messaging for this that we use for normal damage reduction. This includes the Bodyguard Star Card and the protective area when in Sentry mode. ![]() Some game effects can cause you to take less explosive damage from grenades, explosive bullets, and other explosive damage sources. This change allowed us to fix an issue where explosive bullet headshots did not show the yellow headshot indicator.įinally, we removed an obsolete feature where each hit indicator would turn grey if your absolute amount of damage was below a certain hard threshold. In the case where you hit a target with an explosive bullet, you will see both the normal hit indicator plus the new explosive damage hit indicator. This will allow you to more clearly see if you are dealing splash damage or if you are hitting your target directly. We created unique hit markers from the attacker´s point of view for explosive damage and for melee damage/other.
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