![]() Not everything however, will be just fun and games! The visitors will need to be kept safe from these great animals. Complete with a great weather system, ability for animals to breed and also the great feeling of watching your marine reptiles and flying animals live in peaceful harmony! Many creatures and animals will keep you entertained, all with complex and smart AI, top-notch sounds and beautifully detailed models. May it be keeping the great Tyrannosaurus or even the amazing Saber Tooth Tiger from escaping, or preventing storms and tornados from destroying your amazing hard work. There will be many challanges to face in Prehistoric Kingdom. As a park manager, you will have to do plenty of things, ranging from keeping the prehistoric creatures from escaping all the way down to researching new ammenities and more to make your park one of the greatest out there. The main goal is to achieve a successfull theme park, properly investing the funds you have building attractions in order to make both your dinosaurs and guests happy. Which is currently being developed by a hard-working, dedicate team of talented artists from all around the world. Optimized vehicles and depots, allowing for far more depots built at once than before.Prehistoric Kingdom is a prehistoric themed, park management simulation game inspired by the likes of classics like Jurassic Park Operation Genesis and Zoo Tycoon 2. Nursery scale has been aligned with the animal previews. Palisade fences now have their own description. Option menu disappearing labels have been fixed.įixed dinosaur size jumpiness in nursery menu.įixed weight issues in Tyrannosaurus eating animation.įixed animation reset after pause in animals. Merged the 'Dirts' and 'Natural' path sections. ![]() Updated conflicting building descriptions. Restore position option in vehicle depot menu is now always enabled. Turbines auto-rotate to face wind direction. Terraforming now works under animals and decorations.ĭecreased random wait time for next track play. Saving system (due to issues with new features and systems). Injured animals will begin to limp and attempt to escape. Herbivores will defend themselves using defensive stances, attacks, or flee. ![]() Large carnivores can eat small babies whole. Infants will hide behind adults during combat.Ĭarnivores now hunt animals that are comparable to their own size or smaller. However, when it does work as intended, it gives in for quite interesting behaviors worth witnessing.Īnimals will make herds, flocks, and packs of varying sizes depending on the species.Īnimals will now look at objects and creatures around them. As aforementioned, it's not quite as bug-free as we might have hoped, so it's hit and miss. Perhaps the largest aspect of this patch is the new improved AI. Revamped animal selection menus and functionality.Įxpanded upon the building information panel. To share it with the community, make sure to join our discord server(hyperlink=)!Īdded the 8 Mediterranean trees as decorations. ![]() As such, we firmly believe you will be having some more fun with this early version of the game while we move forward with development. That being said, we did add 4 new animals, as well as more buildings, decorations, and visual overhauls. We’ve unfortunately had to disable the saving system as its issues were plentiful, and simply were not worth continuing with in the demo." To quote our last devlog (in reference to the patch): "It’s not quite as grandiose as we initially expected it to be, and in an ideal world we would have liked the AI to be more polished and bug free. Coupled with logistical hiccups, it sure had its toll on the development process. We have to start off by apologizing for the unusually long wait: as many of you might know, we ran a stressful (but very successful, thanks to you!) Kickstarter campaign at the end of 2017. It’s here! The Jurassic Patch is the final big update to the free pre-alpha demo and we are excited to finally be able to release it!
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