You can punch opponent around 6-7 times during this and finish with j.S once they are launched. This move can also be used to interrupt some of the opponent's longer moves from afar, though it's still a risk to do so. The fact this move needs to be blocked low may surprise the opponent. Kinda slowish startup and long recovery make this move useless when done alone, however, it can be used in combos. Yellow Temperance comes out from under Rubber's legs and wraps around the opponent. Just don't use it to challenge zoners at longer ranges and watch out for quick supers that can punish the move's start-up. You'll just want to throw it out from time to time, and most of the time you do, it will be worth it. This move can literally do everything, and its only limitations are the startup time and pretty mediocre range. This move serves many purposes: combo extension, keepaway, anti-air, pressure tool, setting up meaties, frame trapping, Guard Cancel baiting. Rubber Soul fires 4 goopy projectiles in front of him that last for a long time. Learning to keep yourself safe during this period is the key to playing this character in neutral. The only downside is that after using them, Rubber Soul can only attack using his jabs and he cannot block either. This is where Rubber Soul's moveset starts to shine, as all of his S attacks put him at large frame advantage. Any S attack can be used to cancel a normal move. Rubber Soul calls out Yellow Temperance to perform a variety of attacks while mimicking Kakyoin's Hierophant Green. In the corner, some characters can be even juggled after it, though any follow-ups after the grab are easy to tech from, though it's good to know this in case you're going for the kill. It's quite essential in Rubber's gameplan. It also builds A LOT of super meter (around 30% of a stock if all bits hit) and causes a hard knockdown. This is probably the most damaging regular grab in the entire game. Rubber Soul grabs the opponent with Yellow Temperance and fires 8 goopy projectiles at the foe. Low damage output without the use of supers Not too many useful normals limiting his strategy A lot of his attacks leave him vulnerable due to his Stand having lingering hurtboxes, making exploitable holes in both his offense and defense + Has pretty much the best and the only real cross-up in the game (j.A xx j.S) + Strongest regular grab in the game that also builds a lot of meter He also loves taunting his opponents a lot. Rubber Soul is a defensively oriented character that relies heavily on fast pokes, medium to long-range attacks, and short combos. In the game, Rubber Soul mimics Kakyoin and his stand Hierophant Green, using very similar, yet heavily altered moveset, considering that unlike him, he has a Passive stand. It can easily mimic other people and objects to a degree. His stand, Yellow Temperance, is an undestroyable gooey blob bound strictly to his body which can absorb any living matter to increase its mass. ![]() ![]() He is one of the six hidden characters in JoJo's Bizarre Adventure: Heritage For The Future. He is a mercenary hired by DIO to defeat the Joestar family in hopes of receiving one hundred million dollars for finishing his job. ![]() Rubber Soul (ラバーソール Rabā Sōru) also known as Robber Soul, is a minor antagonist featured in Stardust Crusaders.
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